This weapon review will be different from any other weapon review, as it will be explaining three basic weapons, as opposed to a specific weapon from a specific class. These weapons are the Shotgun, the Pistol, and the Shovel. The Shovel is just used as an example, the same stats apply to the stock melee weapons of the Pyro, Demoman, Heavy, Medic, and Sniper. This Weapon Review is about the Pistol.
The Pistol is the stock secondary weapon for the Scout and the Engineer. It holds 12 shots per clip, and carries either 36 ammo(for Scout) or 200 ammo(for Engineer). This weapon fires bullets that do 13-17 damage at medium range, which means a full clip emptied at medium range will do 156-204 damage, which is enough to kill any class except the Heavy at max damage. At close range, the Pistol does 22 damage per shot, and at long range, the Pistol does 8-10 damage per shot. Crits do 45 damage per shot. The time between shots is 0.17 seconds, and the reload speed is 1.36 seconds for the Engineer, 1.25 for the Scout. The Pistol reloads by clips. The bullet spread recovery time is 1.25 seconds, which means that if you wait that amount of time between shots, each bullet will be perfectly accurate. The Lugermorph has exactly the same stats as the Pistol.
The Pistol is a surprisingly useful long-range weapon. It fires faster and more accurately than the primary weapons of the classes that use it, making it helpful for hitting moving targets or covering your retreat. It can be surprisingly effective at close range, dealing around 220 DPS at point-blank range, and has a faster reload speed than the Shotgun, which only does 138-144 DPS at point-blank range. It carries 4 spare clips for the Scout, and 16.67 spare clips for the Engineer. At longer ranges, both the Scattergun and Shotgun do less damage than the Pistol, making it very useful indeed.
As a Scout, the Pistol is more of a last resort while retreating. At close range, your Scattergun will deal more damage, but the Scattergun is inaccurate at longer ranges. Use the Pistol to deal consistent damage to close-range specialists from a distance, or spray a barrage of Pistol shots to cover a retreat. As an Engineer, your Pistol has more than enough clips to keep you firing for a long time. Use the Pistol to check for Spies at longer ranges, or to take out Stickybombs near your buildings. If you use it right, the Pistol is an incredibly versatile tool to help you and your team survive.
Showing posts with label Secondary Weapons. Show all posts
Showing posts with label Secondary Weapons. Show all posts
Tuesday, August 28, 2012
TF2 Weapon Reviews: The Shotgun
TF2 Weapon Reviews will be exactly what they sound like.
This weapon review will be different from any other weapon review, as it will be explaining three basic weapons, as opposed to the loadout slot of a specific class. These weapons are the Shotgun, the Pistol, and the Shovel. The Shovel is just used as an example, the same stats apply to the stock melee weapons of the Pyro, Demoman, Heavy, Medic, and Sniper. I will be reviewing those three weapons over the next three Weapon Reviews.
The Shotgun is the primary weapon for the Engineer, and the stock secondary weapon for Soldier, Pyro, and Heavy. It hold six shots when fully loaded, and carries 32 ammo.This weapon fires 10 pellets per shot that each do 6 damage per pellet for base damage, dealing 24-67 damage at medium range per shot. At close range, the Shotgun can do up to 90 damage if all pellets hit, which makes it able to kill even a full-health Heavy in four shots. Crits do 18 damage per pellet, dealing 180 damage if all hit, which is enough damage to kill any class except the Soldier and Heavy in one direct hit. The time between attacks is 0.6 seconds, and the reload time for all six rounds is 3.5 seconds. The Shotgun reloads shell by shell.
The Shotgun is a powerful and underrated weapon that newer players will ignore completely. However, an experienced player knows to be wary, as an accurate shooter can easily kill almost any class at close range, while still being able to do solid damage to crowds at medium range, due to the large pellet spread of the weapon. It carries six full 'clips,' including the six shots you start with, as well as two extra shots. That is more than enough rounds to do serious damage with such a basic weapon. At long ranges, however, the power of this weapon becomes less than that of a Pistol shot, making it bad for precise, powerful shots.
As a Soldier, the Shotgun is incredibly useful in close combat, as it does more damage than your Shovel, and your Rocket Launcher would do just as much damage to you. The Shotgun is not nearly as good for the Pyro, due to the Flamethrower being mainly a close range weapon anyway, however it is quite effective against enemy Pyros. The Shotgun is pretty much useless for the Heavy compared to the Minigun at similar ranges. However, when your Minigun runs out of ammo, a Shotgun can be your greatest ally. The Shotgun is the Engineer's base weapon and the basis behind all of the Engineer's primary weapons (except the Pomson, but that will be discussed later.) As such, it is your primary source of damage when your Sentry isn't built, or for defending against Spies. As I said, the Shotgun is a powerful weapon at close ranges, making it worthy of use when it is needed.
This weapon review will be different from any other weapon review, as it will be explaining three basic weapons, as opposed to the loadout slot of a specific class. These weapons are the Shotgun, the Pistol, and the Shovel. The Shovel is just used as an example, the same stats apply to the stock melee weapons of the Pyro, Demoman, Heavy, Medic, and Sniper. I will be reviewing those three weapons over the next three Weapon Reviews.
The Shotgun is the primary weapon for the Engineer, and the stock secondary weapon for Soldier, Pyro, and Heavy. It hold six shots when fully loaded, and carries 32 ammo.This weapon fires 10 pellets per shot that each do 6 damage per pellet for base damage, dealing 24-67 damage at medium range per shot. At close range, the Shotgun can do up to 90 damage if all pellets hit, which makes it able to kill even a full-health Heavy in four shots. Crits do 18 damage per pellet, dealing 180 damage if all hit, which is enough damage to kill any class except the Soldier and Heavy in one direct hit. The time between attacks is 0.6 seconds, and the reload time for all six rounds is 3.5 seconds. The Shotgun reloads shell by shell.
The Shotgun is a powerful and underrated weapon that newer players will ignore completely. However, an experienced player knows to be wary, as an accurate shooter can easily kill almost any class at close range, while still being able to do solid damage to crowds at medium range, due to the large pellet spread of the weapon. It carries six full 'clips,' including the six shots you start with, as well as two extra shots. That is more than enough rounds to do serious damage with such a basic weapon. At long ranges, however, the power of this weapon becomes less than that of a Pistol shot, making it bad for precise, powerful shots.
As a Soldier, the Shotgun is incredibly useful in close combat, as it does more damage than your Shovel, and your Rocket Launcher would do just as much damage to you. The Shotgun is not nearly as good for the Pyro, due to the Flamethrower being mainly a close range weapon anyway, however it is quite effective against enemy Pyros. The Shotgun is pretty much useless for the Heavy compared to the Minigun at similar ranges. However, when your Minigun runs out of ammo, a Shotgun can be your greatest ally. The Shotgun is the Engineer's base weapon and the basis behind all of the Engineer's primary weapons (except the Pomson, but that will be discussed later.) As such, it is your primary source of damage when your Sentry isn't built, or for defending against Spies. As I said, the Shotgun is a powerful weapon at close ranges, making it worthy of use when it is needed.
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