Friday, August 31, 2012

TF2 Weapon Reviews: The Force-A-Nature

   The Force-A-Nature(abbreviated to FaN) is an unlockable primary weapon for the Scout. It holds two shots per clip, and carries 32 shots. This weapon fires shells with 12 pellets per shot, that do 11-43 damage at medium range, which means both shots fired at medium range will do 22-86 damage, which is not enough to kill any class. At close range, the FaN does 92-113 damage per shot, and at long range the FaN does 3-11 damage per shot. Crits do 194.4 damage. The time between shots is 0.315 seconds, and the reload speed is 1.652 seconds. The FaN reloads by clips, reloading both chambers at the same time. The FaN also knocks back targets and the shooter when fired, allowing the Scout to use the knockback as a triple jump, as well as to knock targets away. If you reload the FaN without using both shots, both shots will be wasted anyway.

What, how do you kill Terminators?

    To be quite honest, I don't like the FaN. I think it's the worst Scout primary. However, it does has its occasional moment of glory, in the form of blasting enemies into environmental hazards, or doing ridiculous amounts of damage at close range. Seriously, it can kill any class but a Heavy in two point-blank shots. However, if it doesn't kill them, you may find yourself pressed for time while it reloads. It carries 17 clips, allowing you to sneak around without needing too many ammo boxes. The FaN is absolutely terrible at longer ranges, being even worse than the Scattergun in that regard. But if you can get in there, the damage and the knockback make this gun a more literal Force of Nature.

I may say this many more times into the future, but
sometimes, Valve is just awesome like this.
As a Scout, this weapon fits your role of ambushes and hit-and-run attacks very nicely. The increase in bullets means you don't have to be as accurate, while the high damage at close range can utterly destroy most classes before they can even react. And if they attempt to charge at you, the knockback can make sure you live to Scout another day. However, the small clip size and slow reload speed leaves you vulnerable once you unleash your shots. This weapon specializes in destroying close-range enemies, and using its knockback in a variety of ways.

At close range, unleashing both of your barrels can do between 184-226 damage before you have to reload, delivered in the same time it takes for the Scattergun to deliver one shot. Which is ridiculous, to say the least. Wow. However, this two-hit kill comes with a cost. The reload speed! Gasp! The reload speed is the same as the first shot reloaded of a Scattergun doubled, which is all well and good...but you can't fire while reloading. With a Scattergun, you take twice the time to fire, but half the time to reload, making running an essential part of your plans.

You heard the man. Buy the freakin' shirt!

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